Creating Artificial Intelligence Based on the Real Thing
New York Times (12/05/11) Steve Lohr
Researchers from Cornell University, Columbia University, the University of Wisconsin, the University of California, Merced, and IBM are developing technology based on biological systems. The project recently received $21 million in funding from the U.S. Defense Advanced Research Projects Agency (DARPA), which helped lead to the development of prototype neurosynaptic microprocessors that function more like neurons and synapses than conventional semiconductors. The prototype chip has 256 neuron-like nodes, surrounded by more than 262,000 synaptic memory modules. A computer running the prototype chip has learned how to play the video game Pong and to identify the numbers one through 10 written by a human on a digital pad. The project aims to find designs, concepts, and techniques that might be borrowed from biology to push the limits of computing. The research is "the quest to engineer the mind by reverse-engineering the brain," says IBM's Dharmendra S. Modha. DARPA wants the project to produce technology that is self-organizing, able to learn instead of just responding to programming commands, and run on very little power. "It seems that we can build a computing architecture that is quite general-purpose and could be used for a large class of applications," says Cornell professor Rajit Manohar.
New York Times (12/05/11) Steve Lohr
Researchers from Cornell University, Columbia University, the University of Wisconsin, the University of California, Merced, and IBM are developing technology based on biological systems. The project recently received $21 million in funding from the U.S. Defense Advanced Research Projects Agency (DARPA), which helped lead to the development of prototype neurosynaptic microprocessors that function more like neurons and synapses than conventional semiconductors. The prototype chip has 256 neuron-like nodes, surrounded by more than 262,000 synaptic memory modules. A computer running the prototype chip has learned how to play the video game Pong and to identify the numbers one through 10 written by a human on a digital pad. The project aims to find designs, concepts, and techniques that might be borrowed from biology to push the limits of computing. The research is "the quest to engineer the mind by reverse-engineering the brain," says IBM's Dharmendra S. Modha. DARPA wants the project to produce technology that is self-organizing, able to learn instead of just responding to programming commands, and run on very little power. "It seems that we can build a computing architecture that is quite general-purpose and could be used for a large class of applications," says Cornell professor Rajit Manohar.
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